What I Do
I work across motion design, 3D, and illustration. I’m comfortable building everything from short educational animations and branding motion to stylized 3D environments and character work. I care about clarity, craft, and making work that actually helps people understand or feel something.
How I Work
I like getting close to the real thing. Whether it’s observing community programs, talking to volunteers, or understanding the goal behind a project, I try to make work that feels honest instead of generic. I move fast when I need to, but I’m not afraid to iterate until it feels right.
Tools
- After Effects
- Blender
- Unreal Engine
- Illustrator
- Photoshop
- Premiere Pro
- Kivicube (WebAR)
- Figma
- DaVinci Resolve
Why I Do This
I believe good design can make important things feel human. Whether it’s helping a non-profit communicate food education or building a weird, emotional world for a music project, I want the work to matter to the people who see it.