3D Worlds & Characters

Stylized environments, surreal characters, and emotionally driven worldbuilding. This page showcases my strongest 3D work — from full environments to modular assets and creatures.

Surreal Museum Environment

Featured Environment — The Surreal Museum

The Surreal Museum

A surreal, symbolic environment built in Blender and prepared for Unreal Engine. Focused on lighting, atmosphere, and emotional storytelling through objects — the statue, frames, red hands, and the quiet, unsettling space.

Museum Detail
Museum Detail

Stylized Characters

Green Creature
Green Creature

Stylized character created for the Smoking Kills poster. Focused on shape language and silhouette.

Statue Character
Statue with Long Arms

A stylized statue with exaggerated proportions and a beveled base.

Yellow Hat Character
Yellow Hat Character

Exaggerated proportions and expressive posture in a stylized figure.

Environment Experiments

Stylized Forest
Stylized Forest

Modular trees and stylized lighting study.

Room Environment
Room Prototype

Surreal interior exploring mood and lighting.

Prison Environment
Prison Scene

Darker, atmospheric environment study.

Objects

Explorations in hard-surface modeling and stylized props.

3D Goggles
3D Goggles

Hard-surface modeling study with clean topology.

Process & Iteration

My 3D workflow focuses on exploration — blockouts, lighting tests, silhouettes, and turntables.

Blockout

Blockout & Composition

Lighting Test

Lighting & Atmosphere

Turntable

Character Silhouette