Featured Environment — The Surreal Museum
A surreal, symbolic environment built in Blender and prepared for Unreal Engine. Focused on lighting, atmosphere, and emotional storytelling through objects — the statue, frames, red hands, and the quiet, unsettling space.
Stylized Characters
Green Creature
Stylized character created for the Smoking Kills poster. Focused on shape language and silhouette.
Statue with Long Arms
A stylized statue with exaggerated proportions and a beveled base.
Yellow Hat Character
Exaggerated proportions and expressive posture in a stylized figure.
Environment Experiments
Stylized Forest
Modular trees and stylized lighting study.
Room Prototype
Surreal interior exploring mood and lighting.
Prison Scene
Darker, atmospheric environment study.
Objects
Explorations in hard-surface modeling and stylized props.
3D Goggles
Hard-surface modeling study with clean topology.
Process & Iteration
My 3D workflow focuses on exploration — blockouts, lighting tests, silhouettes, and turntables.
Blockout & Composition
Lighting & Atmosphere
Character Silhouette